Ultimately the game — Bozo — was about a series of numbers. Like most games.
But if you plotted the numbers into a narrative of cells, the collection of slopes told an entirely familiar but more interesting history.
A Semi-Daily Thing by Wyatt Hull
Ultimately the game — Bozo — was about a series of numbers. Like most games.
But if you plotted the numbers into a narrative of cells, the collection of slopes told an entirely familiar but more interesting history.